<\/p>\n
The reigning king of motion-controlled minigame madness stands about three feet high, has a nose that could double as a pink water balloon and is more flatulent than the last half hour of a beer and barbeque bash. You know him as Wario, Mario\u2019s evil and more flamboyant nemesis, and by my lights, his collection of minigames, the now impossible-to-find Wii classic, WarioWare: Smooth Moves<\/em>, is the height of the genre. It\u2019s simple, it\u2019s quick, it\u2019s hysterical, and\u2014this is the important and under-appreciated part\u2014the controls just work.<\/p>\n You\u2019d think that Ubisoft\u2019s goofball Raving Rabbids ought to be well positioned to make a run at the minigame throne through simple strength of numbers. God knows they\u2019ve had enough practice\u2014on the Wii, the DS and the Xbox 360, our goggle-eyed rodent pals have dog-piled it through at least five games. Rabbids Alive & Kicking<\/em> is their first bum-rush at the Kinect universe. And wow, did those googly-eyed rodents miss the target. <\/p>\n As you\u2019d expect, the action here is focused on the short and (sometimes) sweet. A Quickplay option lets you jump into the fray immediately, randomly selecting one of the 30 or so minigames. Party mode has you setting up player profiles for up to 16 players, and then facing off in one-on-one bracket battles the AI tracks and sets up. If only the minigames themselves were more interesting, more rabbideliriously funny. <\/p>\n Some of them are: Running and punching your way through a stampede of Rabbids to close a door, for instance, head-butting a Rabbid while head-banging, or using your hand to swat back cars a Mothra-sized Rabbid Robot hurls at your head from the Golden Gate Bridge. Other options are just horrible and lazy fits with motion control\u2014raising your hand to score the opportunity to pick a multiple-choice answer to a spot-the-differences game? What is this, art class? Alive & Kicking<\/em>\u2019s spin on Guitar Hero<\/em> looks cool at first, with that virtual air guitar hovering in front of your on-screen image, but strumming it is imprecise to the point that you\u2019ll wish the guitar were real–so you could smash it, Pete Townsend style. Alive & Kicking<\/em> even tries to shoehorn the speedy WarioWare approach, with games that require nothing more than moving your arm to cut a cord or smash a plate. <\/p>\n If you lose a party challenge, you\u2019re supposed to incur an embarrassing penalty\u2014wiggle like a supermodel, bark like a dog, crab-walk the floor, etc. The other players then get the chance to vote on how well you rocked your humiliation by voting\u2014i.e. standing on the left or right side of the screen. Not only does this prove an unfair way to screw your opponents\u2014if the vote is \u201cno\u201d, your score gauge takes a nasty hit, on top of the score you just lost for not winning the challenge\u2014but it almost always devolves into a WWE-style scrum, as players try to bump, punch and drag everyone else to their side. Alive and kicking, indeed. <\/p>\n What really sinks the Rabbids this time around isn\u2019t the games\u2014it\u2019s the menus. While many developers (Microsoft, for instance) favor a Kinect approach that has you hover over an icon while a meter fills up, Ubisoft has opted to have you hold your hand over a tab in a stack, then swipe it to the left to select it. It sounds cool and futuristic\u2014kind of like waving your hand to open a door on the Starship Enterprise\u2014but frankly, it just doesn\u2019t work. Even if you hold your hand perfectly still before swiping, the sensor inevitably slides or scrolls to the tabs above and below it, forcing you to reposition and start over. The simple act of selecting a freaking game mode can take five minutes to execute, and that\u2019s a textbook definition of the third circle of hell, especially when you\u2019ve just completed one of the blink-an-it\u2019s-over minigames and are just looking to keep the action rolling.<\/p>\n We\u2019re well aware that it\u2019s all but impossible to eradicate a stampede of Rabbids, so I don\u2019t expect this is the last we\u2019ve seen of them in Kinectville. Maybe next time, they\u2019ll add quality evolution to their bag of replicating tricks.<\/p>\n Pros:<\/strong> Cons:<\/strong> Game Info:<\/strong>
<\/p>\n
\n+ A handful of the minigames are entertaining and funny
\n+ AI management of the party-game brackets is a smooth and sensible feature<\/p>\n
\n– Too many minigames are brief, lazy or imprecise
\n– Kinect menu navigation is a nightmare
\n– Party Mode rules lead to some not-very-fair competition <\/p>\n
\nPlatform: Kinect for Xbox 360
\nPublisher: Ubisoft
\nDeveloper: Ubisoft
\nRelease Date: 11\/8\/2011
\nGenre: Party
\nESRB Rating: E10+
\nPlayers: 1-4
\nSource: Review copy provided by publisher<\/p>\n