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{"id":14349,"date":"2012-03-07T02:59:45","date_gmt":"2012-03-07T07:59:45","guid":{"rendered":"http:\/\/www.vgblogger.com\/?p=14349"},"modified":"2012-03-07T02:59:45","modified_gmt":"2012-03-07T07:59:45","slug":"fable-heroes-brings-toy-puppet-hack-and-slash-to-xbla","status":"publish","type":"post","link":"http:\/\/www.vgblogger.com\/fable-heroes-brings-toy-puppet-hack-and-slash-to-xbla\/14349\/","title":{"rendered":"Fable Heroes Brings Toy Puppet Hack-and-Slash to XBLA"},"content":{"rendered":"
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Perhaps resigned to the fact that the core Fable<\/em> titles failed to revolutionize the RPG genre as intended, Lionhead is taking the series on multiple spin-off directions, likely small detours to fill the void until an inevitable Fable 4<\/em> comes around. Fable: The Journey<\/em> was announced last E3, a Kinect-exclusive adventure which appears to be a first-person spellcasting shooter of sorts. Now another spin-off has been announced, and it’s an even more unexpected twist.<\/p>\nFable Heroes<\/em>, in development for an Xbox Live Arcade release this spring, is a four-player hack-and-slash romp set within a cartoony tabletop board game reimagination of the series’ realm of Albion. Competitive co-op will be the focus of this out-of-nowhere spin-off as players, controlling their choice of hero represented by adorable patchwork doll avatars, will both work together to slay foes and compete to collect coins, win mini-games, outdo one another in time trials, and jockey for higher leaderboard position. Gold coins will serve as a currency to level up your hero and unlock bonus items in The Journey<\/em> when it ships later this year.<\/p>\nI’m totally getting a Costume Quest<\/em> vibe from the cutesy characters and cartoon aesthetic, but obviously the gameplay is very different from that game’s turn-based battle system–Castle Crashers seems to be a more accurate gameplay comparison. <\/p>\nHere’s the first gameplay footage and screenshots. What do you think of Fable<\/em>‘s new look?<\/p>\n