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{"id":14547,"date":"2012-03-22T20:43:52","date_gmt":"2012-03-23T01:43:52","guid":{"rendered":"http:\/\/www.vgblogger.com\/?p=14547"},"modified":"2012-03-22T20:43:52","modified_gmt":"2012-03-23T01:43:52","slug":"sackboy-hops-behind-the-wheel-in-littlebigplanet-karting","status":"publish","type":"post","link":"http:\/\/www.vgblogger.com\/sackboy-hops-behind-the-wheel-in-littlebigplanet-karting\/14547\/","title":{"rendered":"Sackboy Hops Behind the Wheel in LittleBigPlanet Karting"},"content":{"rendered":"

\"LBP_Karting\"<\/center><\/p>\n

LittleBigPlanet Karting<\/em>.<\/p>\n

Yes, it’s a real thing. And no, I don’t quite get it either.<\/p>\n

With ModNation Racers<\/em> already fulfilling the role of Sony’s first-party kart racing franchise, attaching Sackboy to his own standalone mascot racer, although adorable and surely fun to play, seems redundant and unnecessary, particularly when there are so many other grand LittleBigPlanet<\/em> spin-off ideas to be thought up (and with LBP2<\/em> already providing the tools to create so many different types of gaming experiences anyway). Why not do something like a Sackboy RPG, \u00e0 la Super Mario RPG<\/em>, with a quest and story editor built in? I’d love to see something a bit more ambitious like that.<\/p>\n

But obviously, despite a largely positive reception–including my own glowing review<\/a>—ModNation<\/em> must not be making the needle move enough for Sony. So here we are, on the day Sony has officially announced LittleBigPlanet Karting<\/em>, a game that was first leaked out of some PlayStation event not too long ago.<\/p>\n

[nggallery id=2246]<\/center><\/p>\n

Tying things together even further, ModNation<\/em> developer United Front Games, in conjunction with Media Molecule, is behind the wheel of this Sackboy racer, fully embracing the LittleBigPlanet<\/em> mantra of “Play, Create, Share” and incorporating familiar gadgets, such as the grappling hook, to take the go kart antics to a whole new level of crazy.<\/p>\n

It’s a LittleBigPlanet<\/em> game so yes, it will center around another charming campaign to save the Craftworld, complete with expansive 3D game worlds to race through, arena battles, objective-based missions, boss showdowns and mini-games. And yes, there will be a robust level editor to tinker around with. Players will be able to create their own race tracks and customize rules and weapons. Sackboy and his kart will also be fully customizable, surely with loads of DLC skins and costumes to come after launch.<\/p>\n

I have no doubt that LittleBigPlanet Karting<\/em> will be a fun ride, and despite my reservations I do look forward to taking it for a spin on my PS3, whenever Sony plans to ship it sometime this year. Just watch the announcement trailer; there’s no way this game won’t be a blast. But still, for a franchise that’s built on thinking outside the box, I see this as a very inside-the-box way of expanding the franchise.<\/p>\n