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The headline is no joke. God of War: Ascension<\/em>, announced in full today after a teaser reveal a little over a week ago, will introduce competitive multiplayer to the traditional God of War<\/em> single-player campaign.<\/p>\n Ascension<\/em> multiplayer will be playable online and offline, supporting up to eight players in brutal melee battles between customizable Kratos wannabes. The first unveiled multiplayer mode features two teams fighting to slay a giant cyclops — or ‘megalops’ — chained to the map. Teams battle for control over command points which, when both are captured by one team, tug the cyclops to that team’s side. The Gods then send down the Spear of Olympus for the controlling team to use against the cyclops while the opposing team attempts to shift control of the battle in their favor.<\/p>\n Santa Monica Studio is definitely brave for taking this on. God of War<\/em> is known as a single-player focused franchise and the core gameplay isn’t exactly what I would consider well suited to multiplayer adaptation. But the idea of building competition around the series’ epic boss encounters is a smart way to introduce multiplayer. As someone who prefers a good solo storyline in my gaming, I’m not 100% sold on the concept and have worries about yet another story-based game shoehorning in a multiplayer component where it simply isn’t needed. But, after seeing the direction it’s going, the idea doesn’t sound as out of place as I imagined it would. And as long as it doesn’t take away from the campaign, which Sony promises it won’t, it’ll be hard to complain about having it as an extra. At least they’re trying something new instead of rehashing the same old thing.<\/p>\n