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{"id":15221,"date":"2012-05-03T02:32:55","date_gmt":"2012-05-03T07:32:55","guid":{"rendered":"http:\/\/www.vgblogger.com\/?p=15221"},"modified":"2012-05-03T02:32:55","modified_gmt":"2012-05-03T07:32:55","slug":"first-person-painting-adventure-the-unfinished-swan-waddling-onto-psn","status":"publish","type":"post","link":"http:\/\/www.vgblogger.com\/first-person-painting-adventure-the-unfinished-swan-waddling-onto-psn\/15221\/","title":{"rendered":"First-Person Painting Adventure The Unfinished Swan Waddling Onto PSN"},"content":{"rendered":"
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The PlayStation Network has grown into a hotbed of artistic and experimental game design ideas over the years, games like Flower<\/em>, Journey<\/em>, Linger in Shadows<\/em> and the many PixelJunk<\/em> oddities offering bold, unique gameplay experiences you won’t find on other gaming consoles. The soon-to-be-released Datura<\/em> is going to be joining that list, as will the newly announced PSN exclusive The Unfinished Swan<\/em>. <\/p>\nAnother gloriously arsty fartsy gaming experiment incubated at Sony’s Santa Monica Studio, The Unfinished Swan<\/em> is coming our PS3 way as the prototype brainchild of indie studio Giant Sparrow. The game is a first-person painting adventure about a young boy named Monroe and the swan he chases after. This swan somehow waddled out of a painting, leading Monroe on a journey to an unfinished world he literally has to paint into existence.<\/p>\nIn terms of gameplay, this premise will have players lobbing blobs of paint at the blank canvas of a world to reveal the environment ahead. The early imagery presents a black and white world, but according to the developers “things get really weird” after the first 15 minutes. Better still, the game will support multiple control options, including DualShock 3, PlayStation Move, and PlayStation Move with Navigation. From what’s been shown thus far, I’d say the Move is a perfect mate for this game’s abstract design style.<\/p>\n