\u201cSeveral years ago, we asked ourselves, ‘What would happen if we took a beat-matching game, replaced the abstract cues like bars, arrows, and button icons with kung fu fight scenes, and set it all to some incredibly intense music?’\u201d said Neil Sorens, Creative Director for Zen Studios. “We spent three years turning that idea into in Kickbeat, and anyone looking for something fresh and exciting and the music genre is in for a treat.”<\/p>\n
\u201cKickbeat is a showcase example of passion, risk and creativity. Traditional publishers might shy away from this type of thinking, but we will embrace it. After all, what’s the point of working in video games if you just keep making the same one?” said Zsolt Kigyossy, Managing Director for Zen Studios. <\/p><\/blockquote>\n
KickBeat<\/em> is scheduled to release exclusively on PlayStation Vita this summer. Catch the first trailer and screenshots below.<\/p>\n