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{"id":15967,"date":"2012-06-07T16:10:11","date_gmt":"2012-06-07T21:10:11","guid":{"rendered":"http:\/\/www.vgblogger.com\/?p=15967"},"modified":"2012-06-07T16:10:11","modified_gmt":"2012-06-07T21:10:11","slug":"welcome-to-the-playful-world-of-pid","status":"publish","type":"post","link":"http:\/\/www.vgblogger.com\/welcome-to-the-playful-world-of-pid\/15967\/","title":{"rendered":"Welcome to the Playful World of Pid"},"content":{"rendered":"

\"Pid\"<\/p>\n

Slipping into E3 under the radar of the main attention grabbers, Pid<\/em><\/a> is a retro-flavored 2D platformer coming to digital platforms (I’m assuming PC, PSN and XBLA, but haven’t seen specific platform confirmation yet) from small start-up studio Might and Delight. <\/p>\n

Yeah, okay, it’s another platformer, but Pid<\/em> is different from the rest. The game stars a young schoolboy who becomes stranded on a strange planet swarming with robots that aren’t too happy to see him. Pid’s gameplay twist centers on a unique means of puzzle solving and general navigation. The game’s main mechanic involves placing what are best described as anti-gravity portals that lift any object stepping into their field, including the boy.<\/p>\n

Check out the following gameplay video to see how this seemingly simple mechanic allows for countless ways to overcome gaming’s most basic hazard, the spike pit.<\/p>\n