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The latest title from Queasy Games, Sound Shapes<\/em> is a mixture of platforming and music creation. \u00a0The concept is simple: move a blob through various levels, collecting dots which activate musical notes. There are five album worlds which have unique art styles as well as musical notes to collect. \u00a0Each album was created with the help of other indie development teams and musicians, and I found myself methodically playing through each level so that I could enjoy the music as it was unlocked after collecting each new dot.<\/p>\n Collaborators include I Am Robot and Proud, Vic Nguyen (from Capy), Jim Guthrie, The Superbrothers, Colin Mancer, deadmau5, PixelJam, Beck and Pyramid Attack. \u00a0Each album brings a touch of flavor from each respective contributor’s work, bringing a fresh and interesting feel to each new world. \u00a0As I played through each album I would think to myself, “Wow, this music is my new favorite!” only to get to the next album and be blown away all over again. \u00a0The music is truly top notch. \u00a0While some levels can be frustrating (any and all red objects in the game cause instant death), there is no death penalty and no time constraint, which helps put the focus on being able to enjoy the music as a level progresses.<\/p>\n Once a level is completed, objects are unlocked which can then be used for creating your own levels. Creating levels can be done right out of the gate, but gaining the unlocks provides level creation with a bunch of new environmental objects to work with so you’re better off waiting until after the campaign has been completed. \u00a0I’m a bit torn in saying this, but fortunately the campaign is short so all unlocks can be obtained quickly. \u00a0However, as much as I enjoyed the music and levels that launched with the game, I also wish there were more.<\/p>\n Finishing the campaign unlocks two additional modes: Beat School and Death Mode. \u00a0Beat School is a fun educational series of lessons which play a brief series of beats or chords and then have players try to place the musical notes in the correct location to match what was played. \u00a0These lessons help teach how to best make music within the game. \u00a0Death Mode is a series of levels or b-side tracks from each album that are races to collect notes before time runs out. \u00a0While I appreciate the added replay value, the random placement of notes on each attempt is completely frustrating.\u00a0I love that the campaign levels are play at your own pace; I absolutely dread playing the Death Mode levels.<\/p>\n Fortunately the game doesn’t simply rely on Death Mode or Beat School as the only means for replay. Similar to LittleBigPlanet<\/em> or ModNation Racers<\/em>, Sound Shapes<\/em>‘ level\/music creation tool allows each user-made track to be uploaded and shared with the world. \u00a0The Community section of the game highlights popular levels as well as levels that people on your friend list have enjoyed. \u00a0While searching for new levels can be a little hit or miss from within the game, Sony and Queasy have also put together a Community web site<\/a> that allows gamers to browse levels and queue them up to be played at a later time.<\/p>\n