<\/p>\n
At this point, I don’t know why Capcom still even bothers with the Mega Man<\/em> franchise. Other than a couple retro throwbacks (and the awesome PSP remakes), every recent attempt to return the Blue Bomber to modern relevance has failed to make it into full production. Mega Man Legends 3<\/em>, Mega Man Universe<\/em> and Mega Man Online<\/em> have all been cancelled over the past few years, and now news has surfaced that a prototype Mega Man<\/em> reboot was in development as of early 2010, but got binned before the game ever made a public appearance. <\/p>\n As a Mega Man<\/em> fan since the very first game, it’s painful to see such an iconic character suffer such repeated humiliation. <\/p>\n Polygon has an in-depth report<\/a> about a cancelled Mega Man<\/em> project, codenamed Maverick Hunter<\/em>. Maverick Hunter<\/em> was prototyped as a first-person shooter in the same style as Metroid Prime<\/em>. Which makes sense considering Armature Studio, founded by three former Metroid Prime<\/em> creators, was put in charge of the game’s development.<\/p>\n The Mega Man X<\/em> series was to serve as the mythological inspiration for Maverick Hunter<\/em>, only the tone and style would have skewed even darker and more realistic compared to the bright colors and childlike characters typically associated with Mega Man<\/em>. Gameplay footage and screenshots uncovered by Polygon give the impression that Mega Man’s character design had been redesigned too look like a cross between Iron Man and the suit of Dead Space<\/em>‘s Isaac Clarke.<\/p>\n Armature was able to create a playable prototype of Maverick Hunter<\/em> within six months, but despite showing promise Capcom quietly binned the project around the time Mega Man<\/em> creator Keiji Inafune left the company. Polygon’s videos aren’t embedding properly so you’ll need to click over to their site<\/a> to watch the prototype footage. Keep in mind that the game is fairly rough, but for only half a year in development it shows intriguing potential. Too bad Armature didn’t get the chance to reboot Mega Man<\/em> the same way its founders successfully rebooted Metroid<\/em> once upon a time.<\/p>\n