Crimes & Punishments<\/em>, would be switching to Unreal Engine 3 in place of the studio’s homemade engine. Unreal Engine 3 has produced many great games, but I generally prefer when a developer uses its own proprietary tech to build a game from. Homemade engines tend to establish a more distinct artistic presence, while there tends to be a visual uniformity to games using engines like UE3.<\/p>\n
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After watching the new tech trailer (bottom), though, any concerns I may have had are now squashed. I think I noticed a couple minor instances of the dreaded UE3 texture pop in (sorry, it’s a pet peeve of mine), but overall Sherlock Holmes: Crimes & Punishments<\/em> is looking mighty impressive, particularly its larger, more richly detailed and varied environments.<\/p>\nWhat say you, Sherlock mystery fans?<\/p>\n