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{"id":21169,"date":"2013-05-04T15:00:50","date_gmt":"2013-05-04T20:00:50","guid":{"rendered":"http:\/\/www.vgblogger.com\/?p=21169"},"modified":"2013-05-04T15:00:50","modified_gmt":"2013-05-04T20:00:50","slug":"frogwares-shows-off-the-new-tech-behind-sherlock-holmes-crimes-and-punishments","status":"publish","type":"post","link":"http:\/\/www.vgblogger.com\/frogwares-shows-off-the-new-tech-behind-sherlock-holmes-crimes-and-punishments\/21169\/","title":{"rendered":"Frogwares Shows Off the New Tech Behind Sherlock Holmes: Crimes & Punishments"},"content":{"rendered":"

\"SherlockHolmes_CrimesAndPunishments_1\" <\/p>\n

I expressed some concern<\/a> when Frogwares announced that the next Sherlock Holmes adventure, Crimes & Punishments<\/em>, would be switching to Unreal Engine 3 in place of the studio’s homemade engine. Unreal Engine 3 has produced many great games, but I generally prefer when a developer uses its own proprietary tech to build a game from. Homemade engines tend to establish a more distinct artistic presence, while there tends to be a visual uniformity to games using engines like UE3.<\/p>\n

\"SherlockHolmes_CrimesAndPunishments_2\"<\/p>\n

After watching the new tech trailer (bottom), though, any concerns I may have had are now squashed. I think I noticed a couple minor instances of the dreaded UE3 texture pop in (sorry, it’s a pet peeve of mine), but overall Sherlock Holmes: Crimes & Punishments<\/em> is looking mighty impressive, particularly its larger, more richly detailed and varied environments.<\/p>\n

What say you, Sherlock mystery fans?<\/p>\n