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Do top-down arcade shooters like Smash TV<\/em> and Robotron<\/em> get your mojo rising? If so, do yourself a favor and go give Capcom\u2019s new Xbox Live Arcade\/PlayStation Network title Rocketmen: Axis of Evil<\/em> a try. It may not be in the same league as the aforementioned gaming classics, but it\u2019s still a reasonably fun shoot \u2018em up while it lasts.<\/p>\n Based on a constructible strategy card game from WizKids, Rocketmen<\/em> thrusts you into the space boots of a hero in the Alliance of Free Planets fighting to valiantly defend the galaxy from the invading Martians hordes of the Legion of Terra. I\u2019ve never heard of or seen the CSG before and therefore have no clue how closely this videogame version relates to it, but I can tell you that the story in the game is one of those throw-away plots that basically serves to hold the game together and nothing more. The dialogue is lousy, the frequent attempts at humor often fall flat and the comic book-esque cut scenes are rather dull and completely skipable.<\/p>\n But hey, this is an arcade title, so it\u2019s not like the story matters any way. What does matter is the gameplay, and for the most part Rocketmen<\/em> puts on a good show. Whether you play solo or with up to three others locally or online, the gameplay formula is simple: move through each of the campaign\u2019s 10 stages with the left analog stick, blast through wave after wave of deadly Martians with a variety of weapon power-ups (lasers, shotguns, rockets, grenades, ricocheting razor guns, etc.) by tilting the right analog stick in the desired direction, and occasionally mash a specified button to flip switches or open doors\/containers. And well, that\u2019s about it. It\u2019s an unoriginal but very effective formula that can never go wrong in my book.<\/p>\n While the core gameplay is super simple to grasp, an underlying RPG system adds a note of depth that is surprisingly satisfying. As you play, you gain experience and collect various materials that can be used during intermission between stages to upgrade weapons, enhance armor and increase character attributes like Speed, Damage, Life, Evasion and so on. Being able to build your hero is ultimately what keeps the game compelling, although the difficulty doesn\u2019t seem to scale all that well, so by the time you hit the mid-way point and have been able to upgrade your hero a fair amount the remaining levels don\u2019t put up much of a fight, even on the hardest difficulty.<\/p>\n Rocketmen<\/em> has all the makings to be a must-buy downloadable title, but unfortunately one key flaw drops it down a peg on my scale. For whatever reason, the developers implemented an automated camera system that slowly crawls along at its own pace rather than a camera that moves at the player\u2019s pace. This wouldn\u2019t be so bad if the camera flowed at a quick clip, but it doesn\u2019t, it moves as slow as molasses, thusly turning what should\u2019ve been a speedy arcade shooter into more of a ploddingly paced dungeon crawl.<\/p>\n That\u2019s not a terrible thing. I mean, I love dungeon crawls as much as the next hardcore gamer and have enjoyed my time with Rocketmen<\/em> quite a bit despite its quirks. But for a shooter of this ilk, the slower pacing just doesn\u2019t feel right to me. Maybe it will for you, though, so by all means go give the demo a trial run before deciding whether or not paying the $10 for the full version is right for you.<\/p>\n Pros:<\/strong> Cons:<\/strong> Game Info:<\/strong> Do top-down arcade shooters like Smash TV and Robotron get your mojo rising? If so, do yourself a favor and go give Capcom\u2019s new Xbox Live Arcade\/PlayStation Network title Rocketmen: Axis of Evil a try. It may not be in the same league as the […]<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[181,49,180,3,263,21,30],"tags":[],"_links":{"self":[{"href":"http:\/\/www.vgblogger.com\/wp-json\/wp\/v2\/posts\/2800"}],"collection":[{"href":"http:\/\/www.vgblogger.com\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.vgblogger.com\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.vgblogger.com\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"http:\/\/www.vgblogger.com\/wp-json\/wp\/v2\/comments?post=2800"}],"version-history":[{"count":0,"href":"http:\/\/www.vgblogger.com\/wp-json\/wp\/v2\/posts\/2800\/revisions"}],"wp:attachment":[{"href":"http:\/\/www.vgblogger.com\/wp-json\/wp\/v2\/media?parent=2800"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.vgblogger.com\/wp-json\/wp\/v2\/categories?post=2800"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.vgblogger.com\/wp-json\/wp\/v2\/tags?post=2800"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}
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\n+ Rewarding RPG elements
\n+ Core shooter gameplay is simple but fun, especially in multiplayer
\n+ Fun assortment of weapons and power-ups to kick some Martian butt with<\/p>\n
\n– Automatically panning camera drags down the pacing
\n– Difficulty doesn’t seem to scale very well as you level or play with others
\n– Lame attempts at humor and poor dialogue<\/p>\n
\nPlatform: Reviewed on Xbox 360, also available for PS3.
\nPublisher: Capcom
\nDeveloper: A.C.R.O.N.Y.M. Games
\nRelease Date: 3\/5\/08
\nGenre: Arcade Shooter
\nPlayers: 1-4<\/p>\n","protected":false},"excerpt":{"rendered":"