In August of 2010, Crystal Dynamics broke the status quo with the release of Lara Croft and the Guardian of Light<\/em>, purposefully not branding it as an official Tomb Raider<\/em> game. Tomb Raider<\/em> had up until then been a third-person platforming adventure with puzzles and shooty bits, but Guardian of Light<\/em> brought a fresh perspective on an established character by setting the game in an isometric view with clever co-op mechanics that saw Lara and a Mayan warrior named Totec working together to solve environmental puzzles and overcome traps while battling various bad guys. The game was a blast and proved to very successful. Maybe not as well recognized as the core Tomb Raider<\/em> series it was spinning off, but popular enough to give Crystal Dynamics the opportunity to follow up with a proper successor in Lara Croft and the Temple of Osiris<\/em>.<\/p>\n This time around the co-op mechanics are beefed up to allow up to four players to puzzle through chambers and battle scarabs and mummies and other ancient Egyptian nasties. The start of the game opens with Croft racing to get to an ancient artifact only to have rival Carter Bell reach it first, setting them both in a time warp of sorts in which the evil deity Set has awoken and is plotting to overtake the world unless Croft and Bell (with the assistance of Horus and Isis) can collect enough pieces to revive Osiris in time. The plot is a bit thin and is more or less a means to put players into different tombs filled with puzzles and traps so that Osiris’ statue can be rebuilt.<\/p>\n Like the previous outing, Temple of Osiris<\/em> plays like a twin-stick shooter where the left stick moves the character and the right stick aims the currently selected weapon. The D-pad cycles weapons between a variety of handguns, shotguns, machineguns, and flamethrowers, as well as a staff which can be used as an environmental trigger to do things like raise platforms by holding down the L2 button, or to fire a laser beam, both as a weapon and as a puzzle-solving device, by holding down R2. Lara is also armed with bombs to explode groups of pursuing enemies or destroy parts of the environment, and for nonviolent purposes, a torch to light braziers, and a grappling line to climb or swing from gold rings mounted on walls. <\/p>\n
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