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{"id":30269,"date":"2015-01-13T21:49:06","date_gmt":"2015-01-14T02:49:06","guid":{"rendered":"http:\/\/www.vgblogger.com\/?p=30269"},"modified":"2015-01-13T21:49:06","modified_gmt":"2015-01-14T02:49:06","slug":"shadowrun-hong-kong-didnt-even-need-two-whole-hours-to-get-kickstarted","status":"publish","type":"post","link":"http:\/\/www.vgblogger.com\/shadowrun-hong-kong-didnt-even-need-two-whole-hours-to-get-kickstarted\/30269\/","title":{"rendered":"Shadowrun: Hong Kong Didn’t Even Need Two Whole Hours to Get Kickstarted"},"content":{"rendered":"

\"Shadowrun_HongKong_1\"<\/a><\/p>\n

Today, Harebrained Schemes launched a Kickstarter campaign for Shadowrun: Hong Kong<\/em><\/a>, the third Shadowrun<\/em> cRPG following up on Returns<\/em> and Dragonfall<\/em>. Within two hours of going live earlier this afternoon, the game had already achieved its minimum funding goal of $100k. Wow, that was fast!<\/p>\n

Now, as of around 9:30PM EST, with 34 days in the campaign still to go, the game has earned more than $248k, achieved two additional co-funding goals, and is on pace to surpass its only two remaining goals in short order. At this rate, those currently listed goals are likely to be reached by the end of the first day. <\/p>\n

\"Shadowrun_HongKong_2\"<\/a><\/p>\n

All of this is just gravy, too. Harebrained Schemes is already months into development on Shadowrun: Hong Kong<\/em> for a target release of mid-2015, with a self-funded budget appropriated for a 12-hour cyberpunk cRPG experience comparable to the quality of the Dragonfall Director’s Cut<\/em>. This additional co-funding cash simply will go towards beefing the game up with an additional character and side mission, more upgrades to the interface, animatic scene transitions, multiple endings to reflect different choices, and at this point a whole lot more.<\/p>\n

Unlike previous titles, Shadowrun: Hong Kong<\/em> is in development solely for Linux, Mac, and Windows PC, this time forgoing tablets in order to craft “higher-fidelity visuals, larger map sizes, and more stuff on screen.”<\/p>\n