It has taken far too long, but the PlayStation Vita finally has its answer to Picross<\/em>. <\/p>\n Like Nintendo’s series of puzzle games, Sketchcross<\/em><\/a> from Spiky Fish Games is a Nonogram logic puzzler. So what’s a Nonogram? It’s a type of picture puzzle that’s basically a hybrid of Sudoku, Minesweeper, and crosswords. Each puzzle consists of a grid — in this game they start as small as 5×5 and go all the way up to 30×30 — with numbers on the edges indicating how many squares in each column and row must be filled in. For example, on a 5×5 grid, if the number 5 appears next to a row or column, that means all squares in that row or column should be penciled in. However, if a sequence of numbers is shown, such as 1-1-1, you would alternate between a filled space and an empty space. Similarly, a 2-2 sequence would be completed by coloring the first two squares, leaving a space in the middle, and then coloring the next two squares. <\/p>\n As the puzzles grow larger, the patterns become far more difficult to discern. Through a steady process of elimination, you must determine which squares to fill in and which squares to leave blank until the darkened squares form a complete image. Once a puzzle is solved the hidden image is reconstructed as a blue and green 3D model, a small visual flourish waiting as a reward for your efforts. For the most part the puzzles in Sketchcross<\/em> have clear starting points and logical solutions. However, in certain instances number sequences occur that require guessing, which is a big Nonogram no-no. Good Nonogram design should allow for systematically working out the number patterns from start to finish without ever requiring any guesswork, because even one mistakenly filled in square will throw off the entire puzzle and make it difficult to go back and correct without restarting from scratch.<\/p>\n
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