As I’m sure you’ve heard by now, Sony and Media Molecule recently hosted an event at Parsons The New School for Design challenging teams of students to learn the LittleBigPlanet level editor and see what they could create in 24 hours. At the end of the challenge, \u201cShadow of the LittleBigColossus,” a stage inspired by Sony’s PS2 classic Shadow of the Colossus<\/em>, took home the grand prize. One of the students who helped build the level was invited to post about the experience over at the PlayStation blog this morning, and trust me, you’ll want to give it a read. Learning about the team’s 24-hour design process and the capabilities of the LBP<\/em> toolset is pretty amazing. A video presentation of the finished level has also been released, and I’ve embedded that for your viewing pleasure below.<\/p>\n