Warning: Cannot modify header information - headers already sent by (output started at /home/content/90/11877990/html/index.php:4) in /home/content/90/11877990/html/wp-includes/rest-api/class-wp-rest-server.php on line 1642

Warning: Cannot modify header information - headers already sent by (output started at /home/content/90/11877990/html/index.php:4) in /home/content/90/11877990/html/wp-includes/rest-api/class-wp-rest-server.php on line 1642

Warning: Cannot modify header information - headers already sent by (output started at /home/content/90/11877990/html/index.php:4) in /home/content/90/11877990/html/wp-includes/rest-api/class-wp-rest-server.php on line 1642

Warning: Cannot modify header information - headers already sent by (output started at /home/content/90/11877990/html/index.php:4) in /home/content/90/11877990/html/wp-includes/rest-api/class-wp-rest-server.php on line 1642

Warning: Cannot modify header information - headers already sent by (output started at /home/content/90/11877990/html/index.php:4) in /home/content/90/11877990/html/wp-includes/rest-api/class-wp-rest-server.php on line 1642

Warning: Cannot modify header information - headers already sent by (output started at /home/content/90/11877990/html/index.php:4) in /home/content/90/11877990/html/wp-includes/rest-api/class-wp-rest-server.php on line 1642

Warning: Cannot modify header information - headers already sent by (output started at /home/content/90/11877990/html/index.php:4) in /home/content/90/11877990/html/wp-includes/rest-api/class-wp-rest-server.php on line 1642

Warning: Cannot modify header information - headers already sent by (output started at /home/content/90/11877990/html/index.php:4) in /home/content/90/11877990/html/wp-includes/rest-api/class-wp-rest-server.php on line 1642
{"id":4140,"date":"2008-12-01T14:10:27","date_gmt":"2008-12-01T19:10:27","guid":{"rendered":"http:\/\/www.vgblogger.com\/?p=4140"},"modified":"2008-12-01T14:13:45","modified_gmt":"2008-12-01T19:13:45","slug":"review-quantum-of-solace-ds","status":"publish","type":"post","link":"http:\/\/www.vgblogger.com\/review-quantum-of-solace-ds\/4140\/","title":{"rendered":"Review: Quantum of Solace (DS)"},"content":{"rendered":"

\"Quantum Before getting to our reviews of the console and PC versions of Activision\u2019s new Quantum of Solace<\/em> James Bond movie game, I just wanted to give you a quick word of warning: stay away from the DS version! I\u2019m currently playing through the PS3 version and have been pleasantly surprised by how much I\u2019m enjoying it, so I decided to go ahead and pop in the DS version to see what it was all about. Activision usually does pretty good with its portable ports of multiplatform games (the past two Call of Duty<\/em> DS games are of particular note) so I thought this one might be halfway decent as well. Boy was I wrong!<\/p>\n

Quantum of Solace<\/em> DS gets some things right. For a DS game the 3D graphics are fairly detailed, and the Bond license is used well throughout in terms of music, movie stills, character portraits, and voice acting to generate an authentic presentation. The game also offers a cool upgrade system that allows you to earn Bond Points to spend on boosting Bond\u2019s abilities.<\/p>\n

The problem is the gameplay. In a word, it\u2019s putrid. The control scheme is the main issue. Instead of playing with the DS in traditional horizontal position you have to hold it open like a book and play this third-person shooter with the screens vertically parallel, with the in-game action on the right side and either the map or inventory screen on the left (vice versa if you\u2019re left handed). This setup is a problem on many levels, but the main issue I kept running into was not being able to see the screen effectively. You have to use strokes of the stylus to guide Bond around, and in doing so you\u2019re hand often winds up obscuring your view of the screen.<\/p>\n

Combat is the weakest part of the experience though. Gunplay almost seems pointless due to the ridiculous number of shots it takes to down one enemy, and is awkward to control to begin with, requiring you to stop, hold down the D-pad or any of the other free face or shoulder buttons to enter targeting mode, and then tap the screen to fire. Hand-to-hand combat is even worse. Once engaged with an enemy in close quarters you have to draw gestures with the stylus to punch, grab and block, watching how the enemy is moving to dictate which direction to punch from and when to block. The touch-screen recognition is spotty at best, half the time failing to register your stylus input, and the pattern recognition so simple and repetitive that you\u2019ll be sleepwalking through melee battles after the first one.<\/p>\n

So again, do yourself a favor and avoid Quantum of Solace<\/em> on the DS at all costs. Some games simply don\u2019t need control gimmicks to be worthwhile on the DS and this game proves it.<\/p>\n

\"SkipIt.jpg\"<\/p>\n

Pros:<\/strong>
\n+ Solid graphics and presentation
\n+ Nice upgrade system<\/p>\n

Cons:<\/strong>
\n– Terrible book-style control scheme
\n– Inconsistent touch-screen recognition
\n– Lousy combat mechanics<\/p>\n

Game Info:<\/strong>
\nPlatform: DS
\nPublisher: Activision
\nDeveloper: Vicarious Visions
\nRelease Date: 11\/4\/08
\nGenre: Action
\nESRB Rating: Teen
\nPlayers: 1<\/p>\n

<\/blockquote>\n","protected":false},"excerpt":{"rendered":"

Before getting to our reviews of the console and PC versions of Activision\u2019s new Quantum of Solace James Bond movie game, I just wanted to give you a quick word of warning: stay away from the DS version! I\u2019m currently playing through the PS3 version […]<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[106,40,1015,3],"tags":[6116,6091,6432,699],"_links":{"self":[{"href":"http:\/\/www.vgblogger.com\/wp-json\/wp\/v2\/posts\/4140"}],"collection":[{"href":"http:\/\/www.vgblogger.com\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.vgblogger.com\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.vgblogger.com\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"http:\/\/www.vgblogger.com\/wp-json\/wp\/v2\/comments?post=4140"}],"version-history":[{"count":0,"href":"http:\/\/www.vgblogger.com\/wp-json\/wp\/v2\/posts\/4140\/revisions"}],"wp:attachment":[{"href":"http:\/\/www.vgblogger.com\/wp-json\/wp\/v2\/media?parent=4140"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.vgblogger.com\/wp-json\/wp\/v2\/categories?post=4140"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.vgblogger.com\/wp-json\/wp\/v2\/tags?post=4140"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}