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{"id":4331,"date":"2009-01-28T10:53:47","date_gmt":"2009-01-28T15:53:47","guid":{"rendered":"http:\/\/www.vgblogger.com\/?p=4331"},"modified":"2009-01-28T10:53:47","modified_gmt":"2009-01-28T15:53:47","slug":"the-making-of-house-of-the-dead-overkill-part-1","status":"publish","type":"post","link":"http:\/\/www.vgblogger.com\/the-making-of-house-of-the-dead-overkill-part-1\/4331\/","title":{"rendered":"The Making of House of the Dead: Overkill Part 1"},"content":{"rendered":"

Take a behind-the-scenes look at how Headstrong Games took the classic House of the Dead<\/em> franchise and put a fresh “pulp funk horror” spin on it for upcoming Wii light-gun shooter House of the Dead: Overkill<\/em><\/a>.<\/p>\n

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