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{"id":4337,"date":"2009-02-02T15:19:53","date_gmt":"2009-02-02T20:19:53","guid":{"rendered":"http:\/\/www.vgblogger.com\/?p=4337"},"modified":"2009-02-02T15:19:53","modified_gmt":"2009-02-02T20:19:53","slug":"review-call-of-duty-world-at-war","status":"publish","type":"post","link":"http:\/\/www.vgblogger.com\/review-call-of-duty-world-at-war\/4337\/","title":{"rendered":"Review: Call of Duty: World at War"},"content":{"rendered":"

\"CallOfDutyWorldAtWar.jpg\" After Treyarch royally effed up Call of Duty 3<\/em> (OK, so maybe it wasn\u2019t THAT bad, but it was still very disappointing), Call of Duty: World at War<\/em> was initially cast aside once the announcement came that Infinity Ward would once again be taking a game off while Treyarch subbed in for another shot at the series. I felt this pessimism myself, but was willing to give Treyarch the benefit of the doubt. So how did Treyarch handle the job on its second try? Well, light-years better than before, no denying that, but still not quite up to par with Infinity Ward’s consistently masterful efforts.<\/p>\n

It’s crazy too because World at War<\/em> may actually be a little better than Call of Duty 4<\/em> as an overall production, yet somehow it still winds up being a lesser game in the end. That probably sounds absurd, I know, but let me explain. <\/p>\n

Much of World at War<\/em> is direct carry over from Modern Warfare<\/em>: the same superb graphics engine, satisfying FPS gunplay model, intense atmosphere, multi-front campaign structure, and benchmark-setting multiplayer experience that made Modern Warfare<\/em> such a memorable experience are all back, only this time the setting has returned to WWII. World at War<\/em> depicts a side of WWII that has never really been seen in a game before, though, and for that Treyarch deserves a lot of credit. WWII seemed to have been milked dry years ago, but this game proves that there are still theaters of the war that have yet to be explored and are worth doing so.<\/p>\n

On top of all these returning elements from Call of Duty 4<\/em>, World at War<\/em> also introduces thrilling four-player campaign co-op — which can be played in true cooperative style or in a competitive co-op mode where you are both working with your teammates to survive and complete the mission while also competing with them for the highest score — and a surprisingly tense Nazi Zombies unlockable bonus mode. Nazi Zombies is an obvious attempt to rip-off of Left 4 Dead<\/em>, placing you in a boarded up building fighting for survival as wave after wave of ruthless Nazi zombies charge in to eat your brains. And you know what, it may just be the most entertaining and replayable mode in the entire game.<\/p>\n

At this point it may sound like World at War<\/em> has a slight edge on Modern Warfare<\/em>, but here\u2019s the problem. So much of the game is so blatantly copied from Modern Warfare<\/em> that after you complete the campaign and sit back to examine it, the whole of the experience ultimately comes off as uninspired and forgettable. The story is nothing special — which truly is a shame because strong lead acting performances by Kiefer Sutherland and Gary Oldman are essentially wasted on such a weak script — and while the game looks fantastic graphically, it is running on the same engine as a game one year its senior so that initial wow factor Modern Warfare<\/em> delivered doesn’t exist anymore. I also must call into question the musical scoring. At times it\u2019s appropriately intense and dramatic, as you\u2019d expect from a war game, but in certain situations these cheap hard-rockin\u2019 guitar riffs kick in and totally ruin the game\u2019s atmosphere.<\/p>\n

World at War<\/em> really is a fine FPS, one that redeems Treyarch from bungling Call of Duty 3<\/em> and in the process does the Call of Duty<\/em> franchise proud even if it is missing that \u201csomething special\u201d Infinity Ward always brings to the series. That said, the game borrows so heavily from Call of Duty 4<\/em> in all areas \u2013 story, campaign structure, multiplayer, graphics, etc. \u2013 that in the end it simply doesn\u2019t leave nearly as strong an impact. The 4-6 hour campaign will have you by the balls from beginning to end, but once it\u2019s over you won\u2019t pull any memories from the experience or feel compelled to ever really play through it again unless you\u2019re a hardcore trophy\/achievement hunter. Rent it, enjoy the hell out of it, maybe buy a copy on the cheap when it inevitably drops in price, but don\u2019t rush out and sink $60 into a game you\u2019ll play hard for a week or so and likely never look at again.<\/p>\n

\"TryIt.jpg\"<\/p>\n

Pros:<\/strong>
\n+ Intense gameplay
\n+ Gritty, highly immersive atmosphere
\n+ Strong co-op and competitive multiplayer
\n+ Unlockable Nazi Zombie mode is a blast
\n+ Fine voice acting performances<\/p>\n

Cons:<\/strong>
\n– Short, forgettable campaign
\n– Too much uninspired carry over material from Call of Duty 4
\n– Lacks Call of Duty 4’s sense of impact and longevity
\n– Highly questionable rock vibe to some of the music<\/p>\n

Game Info:<\/strong>
\nPlatform: Reviewed on PS3, also on PC, Xbox 360, Wii and DS
\nPublisher: Activision
\nDeveloper: Treyarch
\nRelease Date: 11\/10\/08
\nGenre: FPS
\nESRB Rating: Mature
\nPlayers: 1-18<\/p>\n

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After Treyarch royally effed up Call of Duty 3 (OK, so maybe it wasn\u2019t THAT bad, but it was still very disappointing), Call of Duty: World at War was initially cast aside once the announcement came that Infinity Ward would once again be taking a […]<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[106,933,49,3,21],"tags":[6116,6408,696,699,1391,6079],"_links":{"self":[{"href":"http:\/\/www.vgblogger.com\/wp-json\/wp\/v2\/posts\/4337"}],"collection":[{"href":"http:\/\/www.vgblogger.com\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.vgblogger.com\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.vgblogger.com\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"http:\/\/www.vgblogger.com\/wp-json\/wp\/v2\/comments?post=4337"}],"version-history":[{"count":0,"href":"http:\/\/www.vgblogger.com\/wp-json\/wp\/v2\/posts\/4337\/revisions"}],"wp:attachment":[{"href":"http:\/\/www.vgblogger.com\/wp-json\/wp\/v2\/media?parent=4337"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.vgblogger.com\/wp-json\/wp\/v2\/categories?post=4337"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.vgblogger.com\/wp-json\/wp\/v2\/tags?post=4337"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}