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{"id":4349,"date":"2009-01-31T19:39:27","date_gmt":"2009-02-01T00:39:27","guid":{"rendered":"http:\/\/www.vgblogger.com\/?p=4349"},"modified":"2009-01-31T19:39:27","modified_gmt":"2009-02-01T00:39:27","slug":"the-making-of-the-house-of-the-dead-overkill-continues","status":"publish","type":"post","link":"http:\/\/www.vgblogger.com\/the-making-of-the-house-of-the-dead-overkill-continues\/4349\/","title":{"rendered":"The Making of The House of the Dead: Overkill Continues"},"content":{"rendered":"
Parts two and three of Sega’s The Making of The House of the Dead: Overkill<\/em> series are posted right here to quench your thirst for knowledge about the latest installment in the classic light-gun shooter series. In these episodes you’ll learn more about the story, music, voice acting, level designs, and zombie types — pretty much the overall feel of the game — straight from the guys and gals at Headstrong Games.<\/p>\n