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{"id":4856,"date":"2009-06-05T12:00:51","date_gmt":"2009-06-05T16:00:51","guid":{"rendered":"http:\/\/www.vgblogger.com\/?p=4856"},"modified":"2009-06-05T12:00:51","modified_gmt":"2009-06-05T16:00:51","slug":"e3-2009-assassin%e2%80%99s-creed-bloodlines-qa","status":"publish","type":"post","link":"http:\/\/www.vgblogger.com\/e3-2009-assassin%e2%80%99s-creed-bloodlines-qa\/4856\/","title":{"rendered":"[E3 2009] Assassin\u2019s Creed: Bloodlines Q&A"},"content":{"rendered":"

\"AC_PSP_CityView.jpg\"<\/p>\n

Assassin\u2019s Creed: Bloodlines<\/em> is another PSP heavy hitter to watch out for later this year, especially if you enjoyed the first game and have any plans to play Assassin’s Creed 2<\/em> because Bloodlines<\/em> will be the only game to bridge the story gap between the two core PC\/console titles. It also looks damn gorgeous. I mean just look at the screenshot. Mighty impressive for a portable game, don’t you agree?<\/p>\n

If you’d like to learn even more about Assassin\u2019s Creed: Bloodlines<\/em>, continue reading along for Ubisoft’s official Q&A filling in key details about the game. You’ll find another amazing screenshot to gawk at too!<\/p>\n

Could you introduce yourself and explain your role in the project?<\/strong><\/p>\n

My name is Frederic Lefrancois and I\u2019m 3rd Party Producer on Assassin\u2019s Creed: Bloodlines. My role on this project is to ensure that this game releases on time for the Holiday at the highest level of quality.<\/p>\n

I\u2019m working hand in hand with the \u201cAssassin\u2019s Creed: Bloodlines\u201d developer and Assassin\u2019s Creed Core Team at Ubisoft Montreal to develop a great game that will respect all of AC brand pillars.<\/p>\n

Who is in charge of the development?<\/strong><\/p>\n

The game is developed by Amaze Entertainment and the Griptonite Studio under the supervision of Ubisoft Montreal\u2019s Assassin\u2019s Creed Core Team.<\/p>\n

How is Assassin\u2019s Creed PSP linked to the Assassin\u2019s Creed universe? <\/strong><\/p>\n

\u201cAssassin\u2019s Creed: Bloodlines\u201d follows Altair’s story right after the events of Assassin\u2019s Creed as he hunts down the ascending Templars in Cyprus. It\u2019s the only game that explains the link between Assassin\u2019s Creed and Assassin\u2019s Creed 2. If you want to understand how Ezio is born and where the Codex comes from you need this game.<\/p>\n

What is the storyline of the game? Can you give us a quick synopsis? <\/strong><\/p>\n

Assassin\u2019s Creed PSP picks up right where Assassin\u2019s Creed ended. After the death of Robert De Sable by Altair\u2019s blade, the Templars, led by Armand Bouchart, fled the Holy Land to settle on the island of Cyprus. Following their tracks, Altair has the firm intention to put an end to their quest for power. Altair will help the local resistance fight the Templar\u2019s\u2019 occupation and get rid of the Templar commanders.<\/p>\n

How did Altair evolve as a character from the first Assassin\u2019s Creed to the PSP game?<\/strong><\/p>\n

With most of his preconceptions shattered and cast among the blood of slain Templars, Altair enters the events of \u201cAssassin\u2019s Creed: Bloodlines\u201d with an open mind. No longer bound by Al Mualim\u2019s leadership, he forges his own path and destiny. He has become more curious, more inquisitive and far less trusting. <\/p>\n

\"AC_PSP_Stalking.jpg\"<\/p>\n

What main gameplay feature can we expect in \u201cAssassin\u2019s Creed: Bloodlines\u201d? Will the player get to investigate before every assassination mission?<\/strong><\/p>\n

You can expect to enjoy the core gameplay of the original Assassin\u2019s Creed including the signature free-running and the intuitive combat system. Before killing his targets, Altair will get to complete a variety of missions, not always investigations. There are 8 new mission types and we wanted each mission to feel as fresh and exciting as the final Assassination moment.<\/p>\n

How is the open-world and free running that are key elements of the Assassins Creed brand presented in the PSP game?<\/strong><\/p>\n

As it was the case in Assassin\u2019s Creed, Altair will get to explore various large cities. This time around Altair will discover the cities of Limasol and Kyrenia in Cyprus, a beautiful and historically very interesting island in the Mediterranean Sea.<\/p>\n

Once again, you can expect Altair to master his environment while performing all of his signature moves. In fact, Altair will free-run, sprint, fly between beams and climb everywhere to take advantage of its surroundings. This is a huge benchmark technology wise as this kind of freedom of movement has never been seen before on the PSP.<\/p>\n

Why did you choose Cyprus as the setting for the PSP game?<\/strong><\/p>\n

In the summer of AD 1191, the Templar order withdrew from the Holy Land to the island of Cyprus which they had previously bought from Richard the Lionheart. They occupied the island and oppressed the locals who rose up in rebellion only to end up being crushed by the Templars. We chose this setting because it\u2019s an intriguing historical period surrounded by conspiracy of the Templar Treasures left on the Island. The oppression of the people of Cyprus is the perfect backdrop to continue Altair\u2019s story and explain some of the key elements of Assassin\u2019s Creed 2. <\/p>\n

Will you use the PS3\/PSP connectivity function?<\/strong><\/p>\n

As players unlock health and Hidden blade upgrades in Assassin\u2019s Creed 2 PS3, the same upgrades will be unlocked in Assassin\u2019s Creed: Bloodlines (PSP). It also works the other way round: on the PS3 you will be able to access any Templar Coins and special weapons you\u2019ve collected on the PSP.<\/p>\n","protected":false},"excerpt":{"rendered":"

Assassin\u2019s Creed: Bloodlines is another PSP heavy hitter to watch out for later this year, especially if you enjoyed the first game and have any plans to play Assassin’s Creed 2 because Bloodlines will be the only game to bridge the story gap between the […]<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[1682,1651,96,2,53,299],"tags":[6657,6644,6096,978,6195],"_links":{"self":[{"href":"http:\/\/www.vgblogger.com\/wp-json\/wp\/v2\/posts\/4856"}],"collection":[{"href":"http:\/\/www.vgblogger.com\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.vgblogger.com\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.vgblogger.com\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"http:\/\/www.vgblogger.com\/wp-json\/wp\/v2\/comments?post=4856"}],"version-history":[{"count":0,"href":"http:\/\/www.vgblogger.com\/wp-json\/wp\/v2\/posts\/4856\/revisions"}],"wp:attachment":[{"href":"http:\/\/www.vgblogger.com\/wp-json\/wp\/v2\/media?parent=4856"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.vgblogger.com\/wp-json\/wp\/v2\/categories?post=4856"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.vgblogger.com\/wp-json\/wp\/v2\/tags?post=4856"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}