When you need a movie game that doesn\u2019t suck, who you gonna call? Ghostbusters!<\/p>\n
I know, that was a terrible play on the Ghostbusters theme song, but I just couldn\u2019t help myself. After a troubled development cycle that has seen the game through a rumored cancellation and three publishers \u2013 it started life with Sierra Entertainment and then fell into Activision\u2019s lap in the merger with Blizzard before ultimately winding up in Atari\u2019s care — Ghostbusters: The Video Game<\/em> is now busting ghosts on all the current gaming platforms. And with the launch has come even more controversy.<\/p>\n By now I\u2019m sure you\u2019ve heard all the fuss over the inconsistency in quality between the different platforms \u2013 the PC version, for example, lacks the excellent multiplayer content of the consoles (though it has a $30 budget price to make up for the loss), and despite Terminal Reality making the PS3 version the lead platform, comparison shots have shown it is graphically inferior to the other versions. All of this is a shame too because having spent the last week and a half hooked by the Xbox 360 version \u2013 which appears to be the only version to launch without any significant content cutbacks \u2013 I can tell you that, when at full strength, Ghostbusters<\/em> is one of the most genuinely entertaining video games I\u2019ve played this year.<\/p>\n Think of Ghostbusters: The Video Game<\/em> as sort of an unofficial Ghostbusters 3<\/em>, as the story picks up a couple years after Ghostbusters II<\/em> (the movie) with you strapping on the Proton Pack of a nameless rookie recruit in training to be the fifth member of the Ghostbusters team. All of the original Ghostbusters reprise their roles from the movies \u2013 yes, Bill Murray (Peter Venkman), Dan Aykroyd (Raymond Stantz), Harold Ramis (Egon Spengler) and Ernie Hudson (Winston Zeddemore) all lent their likenesses and voices to the game \u2013 and Aykroyd and Ramis even helped write the game\u2019s script. <\/p>\n This high level of authenticity to the film franchise is a huge plus, as it imbues the gaming experience with a distinct sense of humor and personality that just is<\/em> Ghostbusters<\/em>. Despite a somewhat phoned-in performance by Bill Murray, the voice acting is natural and witty, and the character models are rendered in lifelike detail. Familiar ghostly faces return as well, like Slimer and the Stay Puft Marshmallow Man, and the unforgettable theme song is as catchy as ever. At times the cinematic focus does drag down the game\u2019s pacing \u2013 there are numerous sort of intermission moments within the levels that force you to listen to the characters banter back and forth before the next event triggers or access to the next area unlocks \u2013 but with the writing and acting so sharp it becomes easy to forgive these slow periods.<\/p>\n It also helps that the gameplay behind all the humorous chatter is unbelievably fun. Ghostbusters<\/em> is a pretty straightforward third-person shooter at heart, but instead of blasting away with machine guns and rocket launchers, you\u2019re zapping and trapping paranormal baddies with proton beams and other fun upgradeable weapons and gadgets. There are some light puzzle solving and investigative moments to be had (breaking out the PKE meter to scan ghosts and hunt down hidden collectibles is a treat), but in general the game is all about zapping ghosts until they\u2019ve softened up enough for you to latch on with the capture stream and wrangle them into a well-placed trap.<\/p>\n Wrangling ghosts is a lot like wrangling in a big ol\u2019 bass. You hook them up and proceed to yank and slam them back and forth as they struggle to break free, proton beams buzzing and crackling all the while. The game isn\u2019t necessarily that difficult, but the ghosts do put up enough of a fight that every successful capture empowers you with a satisfying sense of accomplishment that never gets old.<\/p>\n As you stalk supernatural beings through hotel lobbies, haunted libraries and creepy cemeteries, you\u2019ll find that the game has a surprisingly immersive atmosphere about it as well. Like the movies, the game isn\u2019t jump-out-of-your-seat scary. Rather, the scares are more light-hearted and comedic in tone, like tables and chairs rising up off the ground and hovering all around you, bookshelves sliding to block off your path and ghosts popping out of hanging pictures or wall fixtures. I think it\u2019s also important to point out the limited HUD interference. All the standard HUD elements \u2013 health bar, PKE meter, weapon status, etc. \u2013 are effectively displayed on your character\u2019s proton pack, so there aren\u2019t any distracting gauges or meters cluttering up your view of the action.<\/p>\n The single-player story mode is only around six hours long on its own, but in the Xbox 360 and PS3 versions players are treated to a surprisingly robust multiplayer mode. Unfortunately you can\u2019t play through the storyline cooperatively, but you can work together and compete with up to four players online in six online jobs or different mini-campaigns consisting of sequenced series of jobs. The six jobs include Survival, Containment, Destruction, Protection, Thief and Slime Dunk, and each tests your ghost-trapping skills under various stipulations. Survival, for example, tests how long you and your teammates can survive progressively stronger waves of ghosts, whereas Thief mode has your team defending a collection of magical artifacts from sneaky ghosts trying to swoop in and steal them. None of it is that deep, but there\u2019s just something about working together and pulling in ghosts with a group of other real players that makes you feel like a real<\/em> Ghostbuster.<\/p>\n And that is what\u2019s so great about the game as a whole: it truly does make you feel like a real member of the Ghostbusters team. Great acting, writing, music, atmosphere, graphics and gameplay harmoniously converge to pull you into the Ghostbusters<\/em> universe far beyond what I\u2019m sure fans and gamers alike ever dreamed possible \u2013 I certainly didn\u2019t expect the game to be this gosh darn fun!<\/p>\n Ghostbusters: The Video Game<\/em> is a movie game done right and a proper tribute to the film\u2019s 25th Anniversary, and I simply cannot recommend it enough.<\/p>\n Pros:<\/strong> Cons:<\/strong> Game Info:<\/strong> When you need a movie game that doesn\u2019t suck, who you gonna call? Ghostbusters! I know, that was a terrible play on the Ghostbusters theme song, but I just couldn\u2019t help myself. After a troubled development cycle that has seen the game through a rumored […]<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":[],"categories":[245,23,49,3,21],"tags":[6173,945,696,699,6070,6079],"_links":{"self":[{"href":"http:\/\/www.vgblogger.com\/wp-json\/wp\/v2\/posts\/4897"}],"collection":[{"href":"http:\/\/www.vgblogger.com\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.vgblogger.com\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.vgblogger.com\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"http:\/\/www.vgblogger.com\/wp-json\/wp\/v2\/comments?post=4897"}],"version-history":[{"count":2,"href":"http:\/\/www.vgblogger.com\/wp-json\/wp\/v2\/posts\/4897\/revisions"}],"predecessor-version":[{"id":30117,"href":"http:\/\/www.vgblogger.com\/wp-json\/wp\/v2\/posts\/4897\/revisions\/30117"}],"wp:attachment":[{"href":"http:\/\/www.vgblogger.com\/wp-json\/wp\/v2\/media?parent=4897"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.vgblogger.com\/wp-json\/wp\/v2\/categories?post=4897"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.vgblogger.com\/wp-json\/wp\/v2\/tags?post=4897"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}
<\/p>\n
\n+ Zapping and trapping ghosts is a blast
\n+ Wonderfully fun multiplayer mode
\n+ Great writing and voice acting
\n+ Immersive graphics and atmosphere
\n+ Authentic continuation of the movie license<\/p>\n
\n– Pacing is a bit too slow at times
\n– Inconsistent quality between different platforms<\/p>\n
\nPlatform: Reviewed on Xbox 360, also on DS, PC, PS3, PS2, PSP and Wii
\nPublisher: Atari
\nDeveloper: Terminal Reality
\nRelease Date: 6\/16\/09
\nGenre: Action\/Shooter
\nESRB Rating: Teen
\nPlayers: 1-4
\nSource: Review copy provided by publisher<\/p>\n\n","protected":false},"excerpt":{"rendered":"