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{"id":5289,"date":"2009-10-28T16:17:45","date_gmt":"2009-10-28T20:17:45","guid":{"rendered":"http:\/\/www.vgblogger.com\/?p=5289"},"modified":"2009-10-28T16:17:45","modified_gmt":"2009-10-28T20:17:45","slug":"review-guitar-hero-5","status":"publish","type":"post","link":"http:\/\/www.vgblogger.com\/review-guitar-hero-5\/5289\/","title":{"rendered":"Review: Guitar Hero 5"},"content":{"rendered":"
Some games almost seem pointless to review. I know I probably shouldn\u2019t say that as a reviewer, but it\u2019s true. Take Guitar Hero 5<\/em>: I could rant and rave about how the series lost its mojo when Harmonix left to start up Rock Band<\/em> \u2013 playing a Guitar Hero<\/em> game now gives you that same \u201csomething\u2019s missing\u201d feeling you get when playing a Call of Duty<\/em> game not developed by Infinity Ward \u2013 and how the franchise has been milked to death, but in the end it probably won\u2019t matter. Guitar Hero<\/em> is a huge brand name with an established fanbase ready to feed on the next installment like a hungry puppy on a fresh bowl of Puppy Chow.<\/p>\nAnd I\u2019m perfectly fine with that. I would certainly never argue that Guitar Hero<\/em> is a bad or overrated franchise, because it\u2019s not. It\u2019s a great franchise, and even with the bloom having been off its rose for some time now it\u2019s still as fun to jam away at now as it was when the first game rocked the music game scene four years ago.<\/p>\nBut there comes a time when enough is enough, and for me that time has long since passed for Guitar Hero<\/em>. I feel funny saying that with Guitar Hero 5<\/em>, too, because of all the recent installments this one has the most new content to show for it. Problem is, none of the new content has any monumental impact on how the game is played, which takes me back to my original point here.<\/p>\nSo what\u2019s new in Guitar Hero 5<\/em>? Well, the starring feature addition is the new Party Play mode. Upon boot-up, a song begins to play in the background at the main menu, and at the quick press of a button you can jump into that song at any time and instantly begin playing with the instrument and difficulty setting of your choice, continuing on through other songs in succession for as long as you like. You can also jump in and out of the song without penalties, and at any time up to three other local players can join you for relaxed band play sessions. What\u2019s also cool in Guitar Hero 5<\/em> is how your band can play with any combination of instruments. If you want to have two drummers and two bassists or maybe four vocalists and no instruments, you absolutely can. There are no restrictions!<\/p>\nWhat else is new? Well, the graphics and presentation have been enhanced nicely, and the music creation studio introduced in World Tour<\/em> has been improved with more samples and more accessible editing tools. A new RockFest multiplayer mode has been thrown in as well, allowing up to four players locally or eight players online to shred against each other in six competitive play variants, such as the Elimination mode in which players are eliminated one by one based on performance until one player is left standing, and the Do-or-Die mode in which missing three notes drops you out of the song for a short time while everyone else plays on and builds up their scores. Then there are the new Career mode challenges which provide different instrument-specific goals, such as scoring a certain amount of points with Star Power or hitting a specified number of tap notes, you can try for during certain performances to earn bonus stars and unlockable goodies like character\/guitar customization gear and new playable characters.<\/p>\nThen of course there are all the new songs, which you perform the same as any other Guitar Hero<\/em> game \u2013 note sequences flow down the screen and you play them on your instrument controller of choice with the proper timing and hand dexterity in order to rack up points and keep the song playing through to the end.<\/p>\nGuitar Hero 5<\/em> gives you a whopping 85 new on-disc master tracks to rock out to (complete track listing here<\/a>), with 83 different artists represented in those songs making for the most diverse song lineup in the series to date. When you can jump from Stevie Wonder\u2019s \u201cSuperstition\u201d to Rammstein\u2019s \u201cDu Hast\u201d to The Rolling Stones\u2019 \u201cSympathy For The Devil\u201d to the Beastie Boys\u2019 \u201cGratitude\u201d to David Bowie\u2019s \u201cFame\u201d in one session, you know you have a diverse song selection on your hands!<\/p>\nBut when it comes down to it, I find it hard to justify throwing down $60 for some new songs and a few neat, though ultimately insignificant, gameplay\/content upgrades. Obviously, if you\u2019ve yet to jump on the Guitar Hero<\/em> bandwagon, Guitar Hero 5<\/em> is without question the best game to start with. But if you\u2019re all set with a previous Guitar Hero<\/em> game I don’t see the need to rush out for the upgrade.<\/p>\n
<\/p>\n
Pros:<\/strong>
\n+ Party Play mode provides relaxed play and instant accessibility
\n+ Fun to mix and match instrument combinations
\n+ Diverse song roster
\n+ Same fun Guitar Hero gameplay<\/p>\nCons:<\/strong>
\n– None of the new features are must-have upgrades
\n– Franchise is definitely getting stale<\/p>\nGame Info:<\/strong>
\nPlatform: Reviewed on PS3, also available on PS2, Wii and Xbox 360
\nPublisher: Activision
\nDeveloper: Neversoft
\nRelease Date: 9\/1\/09
\nGenre: Music\/Rhythm
\nESRB Rating: Teen
\nPlayers: 1-4 local, 2-8 online
\nSource: Review copy provided by publisher<\/p>\n<\/blockquote>\n","protected":false},"excerpt":{"rendered":"Some games almost seem pointless to review. I know I probably shouldn\u2019t say that as a reviewer, but it\u2019s true. Take Guitar Hero 5: I could rant and rave about how the series lost its mojo when Harmonix left to start up Rock Band \u2013 […]<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[106,850,24,49,3,32,21],"tags":[6116,1717,784,696,699,6086,6079],"_links":{"self":[{"href":"http:\/\/www.vgblogger.com\/wp-json\/wp\/v2\/posts\/5289"}],"collection":[{"href":"http:\/\/www.vgblogger.com\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.vgblogger.com\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.vgblogger.com\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"http:\/\/www.vgblogger.com\/wp-json\/wp\/v2\/comments?post=5289"}],"version-history":[{"count":0,"href":"http:\/\/www.vgblogger.com\/wp-json\/wp\/v2\/posts\/5289\/revisions"}],"wp:attachment":[{"href":"http:\/\/www.vgblogger.com\/wp-json\/wp\/v2\/media?parent=5289"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.vgblogger.com\/wp-json\/wp\/v2\/categories?post=5289"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.vgblogger.com\/wp-json\/wp\/v2\/tags?post=5289"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}