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{"id":6604,"date":"2010-08-12T15:44:38","date_gmt":"2010-08-12T19:44:38","guid":{"rendered":"http:\/\/www.vgblogger.com\/?p=6604"},"modified":"2010-08-12T15:44:38","modified_gmt":"2010-08-12T19:44:38","slug":"irrationals-next-game-is-another-bioshock","status":"publish","type":"post","link":"http:\/\/www.vgblogger.com\/irrationals-next-game-is-another-bioshock\/6604\/","title":{"rendered":"Irrational’s Next Game is Another BioShock"},"content":{"rendered":"

\"Trine2_story_campfire_1920x1080.jpg\"<\/p>\n

Irrational Games, developer of the original BioShock<\/em>, skipped BioShock 2<\/em> to work on another secret project presumed to be something outside the BioShock<\/em> franchise. Well, so much for that thinking. The new title has been unveiled today, and it actually is another BioShock<\/em> — and something different at the same time!<\/p>\n

BioShock Infinite<\/em><\/a>, as Irrational’s next game has been titled, transports the FPS franchise away from the underwater utopia of Rapture to the floating metropolis of Columbia. The game takes place in 1912 and follows the story of Booker DeWitt, a former Pinkerton sent into the city to rescue a trapped woman named Elizabeth. For Infinite<\/em>, Irrational had to create an entirely new engine with new animation and AI systems to match the skyward setting. You can also expect new weapons and abilities fit for “high-speed Sky-Line battles” and both indoor and outdoor combat.<\/p>\n

BioShock Infinite<\/em> is currently scheduled to ship in 2012 for PC, PS3 and Xbox 360. Below you’ll find the first trailer and screenshots, along with the complete press release.<\/p>\n

<\/embed><\/p>\n

[nggallery id=1378]<\/p>\n

2K Games and Irrational Games Announce BioShock\u00ae Infinite <\/p>\n

Creators of original BioShock\u00ae look to the sky in the next chapter of the award-winning franchise <\/p>\n

New York, NY \u2013 August 12, 2010\u2013 2K Games announced today that BioShock\u00aeInfinite, a first-person shooter, is currently in development at Irrational Games, the studio behind the original BioShock\u00ae which has sold over 4 million units worldwide. Set in 1912, BioShockInfinite introduces an entirely new narrative experience that lifts players out of the familiar confines of Rapture and rockets them to Columbia, an immense city in the sky. BioShockInfinite is currently planned for release during calendar 2012.<\/p>\n

Originally conceived as a floating symbol of American ideals at a time when the United States was emerging as a world power, Columbia is dispatched to distant shores with great fanfare by a captivated public. What begins as a brand new endeavor of hope turns drastically wrong as the city soon disappears into the clouds to whereabouts unknown.<\/p>\n

The player assumes the role of former Pinkerton agent Booker DeWitt, sent to the lost city to rescue Elizabeth, a young woman imprisoned there since childhood. He develops a relationship with Elizabeth, augmenting his abilities with hers so the pair may escape from a city that is literally falling from the sky. DeWitt must learn to fight foes in high-speed Sky-Line battles, engage in combat both indoors and amongst the clouds, and harness the power of dozens of new weapons and abilities.<\/p>\n

\u201cWe are excited to expand the world of BioShock, which is one of the industry\u2019s most critically acclaimed and beloved franchises,\u201d said Christoph Hartmann, president of 2K. \u201cWe believe that Irrational Games will lend their meticulous attention to detail and unique storytelling expertise to make BioShock Infinite an incredible entertainment experience that will immerse new and diehard fans of BioShock alike.\u201d<\/p>\n

With the original BioShock, Irrational Games won \u201cGame of the Year\u201d awards from Game Informer, IGN, G4\u2019s X-Play, and BAFTAand redefined what players expect from a first-person shooter. \u201cBut when it came to begin work on BioShock Infinite,” said Ken Levine, creative director of Irrational Games, “we only had one rule: No sacred cows. This game is both true to what people love about the series and unafraid to question every assumption.”<\/p>\n

Levine continued, “In order to explore the floating city of Columbia, we needed an entirely new engine. To bring Elizabeth to life, we had to build brand-new animation and AI systems. To create wide-ranging indoor and outdoor firefights at 30,000 feet, we had to rethink, rebuild and expand the BioShock arsenal. The only thing gamers can be certain of is this: the rules of the BioShock universe are about to change.”<\/p>\n

BioShockInfinite is in development for the Xbox 360\u00ae video game and entertainment system from Microsoft, PlayStation\u00ae3 computer entertainment system and Games for Windows\u00ae,and is not yet rated by the ESRB.<\/p>\n

For more information on BioShockInfinite please visit www.bioshockinfinite.com.<\/p><\/blockquote>\n","protected":false},"excerpt":{"rendered":"

Irrational Games, developer of the original BioShock, skipped BioShock 2 to work on another secret project presumed to be something outside the BioShock franchise. Well, so much for that thinking. The new title has been unveiled today, and it actually is another BioShock — and […]<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":[],"categories":[184,309,2,23,49,74,59,21],"tags":[6149,6200,2193,6081,696,6102,697,6079],"_links":{"self":[{"href":"http:\/\/www.vgblogger.com\/wp-json\/wp\/v2\/posts\/6604"}],"collection":[{"href":"http:\/\/www.vgblogger.com\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.vgblogger.com\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.vgblogger.com\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"http:\/\/www.vgblogger.com\/wp-json\/wp\/v2\/comments?post=6604"}],"version-history":[{"count":2,"href":"http:\/\/www.vgblogger.com\/wp-json\/wp\/v2\/posts\/6604\/revisions"}],"predecessor-version":[{"id":6606,"href":"http:\/\/www.vgblogger.com\/wp-json\/wp\/v2\/posts\/6604\/revisions\/6606"}],"wp:attachment":[{"href":"http:\/\/www.vgblogger.com\/wp-json\/wp\/v2\/media?parent=6604"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.vgblogger.com\/wp-json\/wp\/v2\/categories?post=6604"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.vgblogger.com\/wp-json\/wp\/v2\/tags?post=6604"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}