X360 Frontlines: Fuel of War Gets 50-player Online Battles and Other Upcoming DLC


About the only problem I had with Frontlines: Fuel of War when I reviewed it early last month was how limited its multiplayer offering is. There’s one play mode and a small selection of maps, that’s it. But now that the game has launched successfully and garnered solid community support, Kaos Studios can enter into the phase of further evolving the game through downloadable content, and that’s just what they’re doing the rest of the year.

The first part of Kaos’ DLC plans for the Xbox 360 FPS has already been enacted. Available now via Xbox Live is a patch that updates the game to support 50-player battles on all existing maps (up from the original 32-player max, but still under the PC version’s 64 players), expanded voice chat to support “squad to squad chat, proximity, and inter-vehicle communication, for all 50 players,” and a new “spawn protection system.”

But wait, there’s still more.

Throughout the remainder of 2008, Kaos has a bunch of other exciting DLC lined up as well, including a new Conquer Mode play mode, at least five new maps starting with the “early summer” release of Boneyard, new weapons and vehicles, and even plans to advance the game’s storyline. How much this extra content will cost hasn’t been announced just yet, but expect to hear more soon. In the meantime, check out this new 50-player battle trailer and first screenshots for the five multiplayer maps that are on the way.

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Matt Litten is the full-time editor and owner of VGBlogger.com. He is responsible for maintaining the day to day operation of the site, editing all staff content before it is published, and contributing regular news, reviews, previews and other articles. Matt landed his first gig in the video game review business writing for the now-defunct website BonusStage.com. After the sad and untimely close of BonusStage, the former staff went on to found VGBlogger.com. After a short stint as US Site Manager for AceGamez, Matt assumed full ownership over VGBlogger, and to this day he is dedicated to making it one of the top video game blogs in all the blogosphere. Matt is a fair-minded reviewer and lover of games of all platforms and types, big or small, hyped or niche, big-budget or indie. But that doesn't mean he will let poor games slide without a good thrashing when necessary!