Yes, There Will Be a Dragon’s Dogma Demo


Apparently, Capcom has been getting a lot of fan requests for a playable Dragon’s Dogma demo. If you’re one such requester or an otherwise interested party, good news. Scratch that–great news!

Capcom has confirmed that a playable demo for the open world fantasy action game from the teams behind the fourth Resident Evil and Devil May Cry installments is on the way and will be released on Xbox Live and PSN prior to the game’s May 22nd and May 25th launches in North America and Europe, respectively. A specific demo release date has not yet been announced.

The demo will feature two of the game’s nine character classes and two boss encounters. As the Fighter class, you’ll melee through the Prologue quest set in an underground cavern, ending with an epic clash with the Chimera. Then, as the bow and dagger equipped Strider class, you’ll take to the open plains outside the capital of Gransys to do battle with the Griffin.

Neat thing about the demo is that it will also allow you to dive into the character customization toolset to create a playable character and a main Pawn companion, and once the full game ships–and if you’ve been convinced to buy it–you’ll be able to import them into the main game.

Check the gameplay video below for a sneak peek at what you’ll be facing in the Griffin battle.

About the Author

Matt Litten is the full-time editor and owner of He is responsible for maintaining the day to day operation of the site, editing all staff content before it is published, and contributing regular news, reviews, previews and other articles. Matt landed his first gig in the video game review business writing for the now-defunct website After the sad and untimely close of BonusStage, the former staff went on to found After a short stint as US Site Manager for AceGamez, Matt assumed full ownership over VGBlogger, and to this day he is dedicated to making it one of the top video game blogs in all the blogosphere. Matt is a fair-minded reviewer and lover of games of all platforms and types, big or small, hyped or niche, big-budget or indie. But that doesn't mean he will let poor games slide without a good thrashing when necessary!